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BERGUTTI
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Posts : 327
Join date : 2011-06-14

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PostSubject: Infrastructure List   Infrastructure List I_icon_minitimeWed Jun 15, 2011 8:07 pm

I am open to additional ideas for buildings/infrastructure, so please share if you want a building in the game.

Cost in Parenthesis (??)

Lets Stuff Get Built
(5)Small Airbase – allows helicopters and VTOLs to operate, allows production of helicopters and VTOLs
(10)Large Airbase – allows aircraft to operate, allows production of air units, and allows supplies via air routes. (also performs functions of Small Airbase)
(10)Military Shipyard – allows production of naval units
(5)Port – allows supplies and trade via water routes, allows production of transports
(15)Military Academy – allows production of command units (other than mobile base/command mech; those are default)
(5)Training Center – allows infantry production (not power armor)
(5)Basic Factory – allows production of Armor/Vehicles/Artillery
(30)Space Elevator (requires Advanced Material Science, Forces) – allows construction of Space Station, Orbital Parts Factory, and Orbital Defense Platforms
(50)Space Station (requires Space Elevator) – allows production of Spaceships
(50)Launch Pad (requires Improved Fuels) – allows HALO Fighters to operate, and allows KillSats to be launched


Allows Weapons
(20)Chemical Plant (requires Chemical/Toxic Compound Development) – allows chemical weapons
(20)Biological Research (requires Advanced Biology) – allows biological weapons
(20)Radiological Center – allows radiological weapons
(20)Nuclear Reactor (requires Advanced Physics, Waste-Heat Elmination) – allows nuclear weapons

Happiness/Morale Boost (In general, provide +5% happiness/morale)
(10)Entertainment Center – increases population happiness
(10)Recreation Park – increases population happiness
(10)Hospital – increases population happiness
(10)Historical Site – increases population happiness
(10)Food Distribution Center – increases population happiness
(10)Religion Center – increases population happiness
(20)Barracks – increases army morale
(20)Monument – increases army morale
(20)Memorial – increases army morale

Economy Boost (In general, provide +1 economy)
(15)Trade Center – strengthens economy (only active with trade routes, more effective with more routes.) Adds +1 Econ when active. In addition, adds +1 Econ for every 6 active trade routes. [It basically makes trade 50% better]
(10)Industrial Center – strengthens economy
(10)Agriculture – strengthens economy
(10)Mineral Extraction – strengthens economy

Misc.
(15)Transportation Infrastructure – faster military movement through connected owned territories.
(20)Intelligence Agency – increases effectiveness of espionage (operations and detection)
(25)Research Center – speeds research times
(20)Police Headquarters – automatically raises police to reduce damage from riots and riot length by 50%
(20)Local News Station – activatable ability that positively affects population happiness, has cooldown.
(30)National News Station – activatable ability that positively affects own nation’s population happiness or negatively affects other nation’s population happiness, has cooldown.

Defense
(Varies by awesomeness level)Fortifications – provides fortifications bonus to units
(Varies, cheaper than base unit type)Active Defense [Type] – fires upon attacking military
(Heavy AA guns, Turrets, Rocket Towers…)

Defense Examples:
(20)Garrison - Generates Militia Units to defend territory if attacked.
(06)Anti-Air Battery(SAM/Flak) - Fires upon enemy aircraft in battle and strategic strikes.
(30)Strategic Missile Defense - Fires missiles to counter ICBM attacks.
(04)Bunker(Vehicle/Infantry) - Increases defense of garrisoned units while allowing them to fire out.
(15)Autoturret - Actively engages enemies in its range. (Comes in as many varieties as there are weapon types)
(20)Anti-Orbital Battery - Fires missiles into space.
(45)Monolith - Sounds vaguely like a reference to various franchises... (Fires spiritual ordinance at orbital targets)
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BERGUTTI
Admin



Posts : 327
Join date : 2011-06-14

Infrastructure List Empty
PostSubject: Re: Infrastructure List   Infrastructure List I_icon_minitimeFri Jun 17, 2011 11:57 am

Prices edited, all players should update their nation threads due to this.
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